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Numbers and Squares 
A Game of Memory, Fragments, and Exile

Origins in Family Archive

This work began with a TV game show that aired on a local UAE channel during the late 1980s and early 1990s. My mother used to record the episodes on VHS tapes so she could solve them later.

Thirty years later, while digitizing these tapes, I solved one of the episodes myself. The puzzle revealed thirty hidden words arranged vertically and horizontally on the grid. Each of these words evoked a memory connected to that same period of our lives, when we were living in the UAE as a Palestinian family in exile.

These words became the foundation of the project. Each one is now linked to a video fragment from our family archive, creating an interactive map of memories that bridges personal stories with a larger collective narrative.

The hand-solved crossword puzzle that sparked the reconstruction of Numbers and Squares.pn
Original VHS and Hi8 tapes from my family archive. The source material behind Numbers and

Original VHS and Hi8 tapes from my family archive. The source material behind Numbers and Squares

The hand-solved crossword puzzle that sparked the reconstruction of Numbers and Squares.

Memory and Non-Linear Storytelling

Memory does not unfold in a straight line. It appears in fragments—sudden flashes, partial images, overlapping feelings. Numbers and Squares reflects this non-linear structure.

Instead of following a fixed sequence, visitors navigate freely through the grid, opening any square they choose. Each audience member creates a unique path through the work, mirroring the unpredictable ways memory surfaces in our minds.

A Contemporary Form of Writing

This project is also a practice of contemporary writing. Instead of words on a page, I write through images, sounds, and interaction. The thirty words from the original game became anchors for short texts that drift between memory, poetry, and storytelling.

Combined with video and interactivity, the result is a living, fragmented text that resists closure—open-ended, shifting, and alive.

Resistance and Erasure

Palestine seeks not only to destroy lives and homes but also to erase us as a people and silence our narratives. Entire neighborhoods vanish within hours, and countless stories are lost before they are told.


The archive—holding faces and places that no longer exist—becomes a witness: proof that we were here, that our lives were rich and complex, and that even when physical spaces are destroyed, memory endures.

This work preserves not only the voices of my own family but also the stories of Palestinians in the diaspora—stories rarely documented, yet vital to our collective history.

How the Game Works
Numbers and Squares takes the form of an interactive grid of thirty numbered squares displayed on a touchscreen. Each square hides a word. When revealed, the word unlocks a short video fragment from my family archive along with a written reflection. Wrong guesses reset the square, while correct ones allow the memory to surface. In this way, the audience must “play to remember,” actively piecing together fragments of video, text, and memory to create their own unique path through the work.

The interactive crossword in TouchDesigner — with question screen, light column, and respo

The interactive crossword in TouchDesigner — with question screen, light column, and responsive grid interface , Coded by: Lena Irmler.

Arrow selecting example

Click on an arrow to select it. The question will appear on the second screen. Documanted by :Eva Dörr

Reward answer

When the correct answer is chosen, the second screen plays a family archival video connected to the word.. Documanted by :Eva Dörr

Photos from Open Solitude, Akademie Schloss Solitude, 2025. Photo: Frank Kleinbach

Project History

The first seeds of Numbers and Squares were planted in 2023 during Tadafuq / Flow: Palestinian Artists in Motion, with the generous mentorship of artist Shuruq Harb.
The project was later developed into an interactive installation at Akademie Schloss Solitude 2025, with the support of the Akademie and programmer Lena Irmler, who coded the game’s interface.

 

 

Credits

Concept, archive & artistic direction: Hiba G. Isleem
Archival footage filmed by: my mother, father, and uncle
Initial development: Tadafuq / Flow – 2023
Mentorship: Shuruq Harb
Interactive installation developed at: Akademie Schloss Solitude – 2025
Programming: Lena Irmler

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